Update1:

fixed a bug where you cant kill an enemy if there is one on top of it.

added a score system as alot asked for it.

added a new Slow-Time function that slows time by half.

the camera now shakes when summoning thunder to make it more impactful.

Better wave spawner and more balanced.

[Story]

after stealing the Gem from Zeus you gained a great power to  summon thunders upon your enemies. but now Zeus has sent his monsters to retrieve his gem. now your goal is to let nobody enter your castle and steal the gem.

kill enemies by summoning thunder where you click, the thunder color must Mach the enemy color.

[Controls]

Left mouse button to summon thunder

Right mouse button to Slow Time

A - for Red color

S - for Blue color

D - for Green color

please don't forget to rate the game and enjoy!!

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorA.4 Developer
GenreAction
Tags2D, Difficult, Fantasy, Medieval, Monsters, mythology, Point & Click, Singleplayer, Tower Defense, Unity

Comments

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THE GAME HAS UPDATED

(+1)

Really cool concept, i only got to wave 3. i love the idea of changing your paint marker to the enemy color, really well done, music sounded nice too, and the effects were great, over all nice game.

Thank you!

(+1)

The game is pretty fun, i managed to reach wave 10 but i wasn't sure if this was a bug or not, since it loops back to wave one. occasionally the wave number also seems to be messing up sometimes from a high to lower number.

appreciate your feedback.

uhh....since i almost ran out of time i didnt include a winning finction(this means u cant win) rather i made wave 10 very hard so no one will win, i will add it in the next update(with better balance and bug fixes)

but seriously guys how could you even finish it.

(+1)

This is my third time launching this game! Great idea! It is worth changing the graphics a little and if you upload it to an android, then you can use this game as a good time killer :)

(1 edit)

thank you.

About the graphics, especially enemies is going to be changed(make them look as if they come from medieval age), some improvements on waves spawner and some bug fixes here and there.

(+1)

Fairly addicting game, I'll admit I played longer than I thought I would. I made it to wave 10!

An issue I had was being unable to hit a specific color when the monsters were on top of one another, but only happend occasionally.

One thing that may increase the difficulty would be to have some kind of penalty for hitting enemies with the wrong color. Maybe the monster that was hit gets sped up?

(1 edit)

The penalty is a great idea i might add!!


For the bug i know about it, i will launch an update to fix it today or maybe tommorow with better wave spawner. Thanks for your feedback